Time to say goodbye

I can’t really believe my three-month adventure in Canada is coming to an end. I found it hard to summarize everything happened to me during my stay, but I had so much fun with people here and the days I spent in Lethbridge will be in my memory forever.   Part 1 My Research Work  […]

A meeting with Marco about the work we’ve done so far

Last Friday, we had a meeting with Marco about the work done so far and the future work of mapping the point from one to another. Three important questions which need to be answered are: How to find the point of interest? How to duplicate the view? How to map the point from one to […]

A simple demo using Unreal Engine

Thanks to the people who have been working on Unreal Engine, we got the cross model and created a very basic scene using  the 3rd person template in Unreal. Users can rotate the scene by keyboard and mouse inputs, which would change the angle and the distance from which the users are looking at, in order to see other sides […]

Meshlab is a fantastic tool!

After talking to both sides working on Unreal and 3DHOP, we found out that they were not using the same model. We wanted to see if convert a model from .obj (the file format used in Unreal) to .ply (the file format used in  3DHOP) would be easy to do. With a lot of methods […]

Basic knowledge of referencing system in 3D environment

Hello everyone! My name is Yan Fan. I have joined the Visionary Cross Project to work as Mitacs Global Link Fellow, under the supervision of Daniel O’Donnell. I have been reading about 3DHOP and Unreal for sometime now. I am working on mapping a point from Unreal to 3DHOP or vice-versa. The first thing we need to […]
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