Basic knowledge of referencing system in 3D environment

Hello everyone! My name is Yan Fan. I have joined the Visionary Cross Project to work as Mitacs Global Link Fellow, under the supervision of Daniel O’Donnell. I have been reading about 3DHOP and Unreal for sometime now. I am working on mapping a point from Unreal to 3DHOP or vice-versa. The first thing we need to […]

If there’s such a thing as “computing for humanists” is there also such a thing as “humanities for computer scientists?” On implementing interdisciplinarity in the Digital Humanities

This is a just a brief initial thought piece on a question I’ve been asking colleagues about, from whom I’ve not heard the answer I want.

The Digital Humanities is an interdisciplinary field that involves the intersection of computation and the humanities. That means, amongst other things, that neither computation nor humanities is primary to the discipline but both must be present in some way or another. In this way, the Digital Humanities is different from, say, the “History of Science” (History is primary) or “Cognitive approaches to cultural understanding” (Cognitive science is primary).

In actual practice, for most of its life as DH and in its earlier form, Humanities Computing, DH has been mostly the domain of humanists. The people have been located in Humanities departments and the projects have in many ways been developments from and extensions of humanities research. So while Digital Humanities, in terms of content, is more “digit Read the rest of this entry »


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