The Ghost in the Machine: Revisiting an Old Model for the Dynamic Generation of Digital Editions

In 1998, a few months into the preparation of my electronic edition of the Old English poem Cædmon’s Hymn (O’Donnell forthcoming), I published a brief prospectus on the “editorial method” I intended to follow in my future work (O’Donnell 1998). Less a true editorial method than a proposed workflow and list of specifications, the prospectus called for the development of an interactive edition-processor by which “users will […] be able to generate mediated (‘critical’) texts on the fly by choosing the editorial approach which best suits their individual research or study needs” (O’Donnell 1998, ¶ 1).
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